For thousands of years, humans have passed on knowledge through the process of storytelling.
Right back into the dawn of time, there'd be families that'd sit around campfires
And they would bequeath knowledge.
Father would teach son. Mother would teach daughter.
This is how knowledge was passed on.
Then, with the advent of the written word, we became able, all of a sudden,
to take knowledge and transfer it to a physical, recordable media.
First time in history, beyond this concept of songs, stories and legends.
Now, what's happened is that originally we had libraries,
and resources of knowledge, where everyone could come and bring their information in,
and just contribute it to the greater mass of the good,
so the whole society and structure could function in a better form.
Now, the problem with this, of course, is that the Corpoliticals became involved.
And when the Corpoliticals became involved, well... They have this concept of "Ownership".
And this strange plague of Ownership, that infects the entire Corpolitical and capitalistic mindset,
has affected also knowledge. So for the first time in history,
we have the idea of knowledge being owned. Not being free.
A bizarre concept to be sure, and something that our grandfathers, great grandfathers,
and great, great, great grandfathers,
would find to be absolutely an abomination by anyones ethnical or cultural standards.
It's absolutely ridiculous!
So now, what has happened? In 2005, we've passed the 50% mark. It's the half way point.
In 2005, over half of the earths population now lives in these concrete hive structures, we call cities.
This is how they exist. They exist constantly with the buying and selling of goods.
Everything is market. We're creating our own dessert wasteland of concrete and steel,
which totally separates us from the individuality of our being.
But there is hope!
And that hope comes in the form of the Internet.
The whole purpose of the show Patrolling, the whole idea,
is to take tricks, manipulations and ideas and concepts
that's been shown to me, by people more experienced.
Learn from experience, but it doesn't have you be your experience.
I've got a lot of different experience, doing a lot of different things.
Some people call me a Jack-of-all-trades.
Some people'd say I can't hold a steady job.
But be that as it may, you get a lot of neat tricks, coming down the pipe.
And the only way, we can ever try to keep everyone to a stage
where we have some sort of common ground with another person on the subway,
or in the elevator, is we have to have common, things that we all share.
How many times have you seen folks with movies, they'll say like:
"Hey did you like Star Wars? What about Chewbacca? Luke Skywalker?"
They talk about Star Trek.
These are things that all of us have in common.
But when you have ownership of an idea and a concept. This concept must be sold.
It must be bought. And those of us without the money,
or economic means, or perhaps the equipment,
to watch, to view, to consume these ideas and concepts,
and make them part of our own mental structure,
well, they just don't get it.
And suddenly they're on the outside, and they're no longer part of our society.
And we start winding up with these huge swaths of people,
who just can't be employed, are not connected in some way.
And this is who those people...
You know, were the people wind up, where do they go?
What's left for them? Nothing!
So they just wander around, totally disconnected from the world.
Patrolling is a concept about adapting to your environment.
You have to take the knowledge that you want,
use what you can, and leave what you don't.
Like a Smorgasbord, it's free for everyone.
Everyone can use the knowledge, that I'm talking about here.
There's a lot of stuff that comes from soldiers.
A lot of stuff that comes from the military.
And the reason why I teach that, is because it's functional and it works.
There's nothing quite like being able to look after yourself.
And, being able to look after yourself,
teach others to look after themselves.
I encourage that all of these programs and these shows be given away freely,
and distributed freely, because, as of 2005,
we've moved to the concrete mega structure.
We've moved to the hive mentality.
We can no longer exist as in simple symbiosis with nature,
because too many of us have decided to go the other way.
You've got to learn from experience, but it doesn't have to be your experience.
Learn from my experiences. Learn from other experiences in the community.
Because if you don't, well...
The story is; You have to adapt, or die.
Waking. Here I am.
Sleeping. Here I am.
Dreaming. Here I am.
Waking, sleeping, dreaming. Here I am.
Always I was here.
Now I speak to you.
Just have no fear.
You don't know how much you miss
by not knowing yourself.
Do you run the risk?
Here is the Self, that speaks to you and will never fade away.
Never fade away.
Here is the Self, that speaks to you and will never fade away.
Never fade away.
Here I am.
What does it do? How well does it do it?
This application we apply to everything, so when we look at our clothing,
naturally we go with the tactical clothing,
when you're in the more rural and suburban environment.
However, the problem with that is that there's the Wogs, and the Sane.
Now, the Sane people do not adhere to "What does it do?" and "How well does it do it?"
This will cause you problems.
It is unfortunate that we live in the kind of society,
in the kind of world and the kind of cities
where people make snap judgments based upon the kind of footwear you wear.
The brand name of pants that you have.
The kind of jacket that you have.
And if, suddenly, you don't fit in to the norm, or, God forbid,
you fit into the norm of some subculture,
you'll be instantly judged. Summary tried. All before you open your mouth.
Just based upon what you wear.
This is an unfortunate fact.
There's nothing we can do about this.
Now there are certain advantages to this,
to wearing camouflage clothing in the city.
For example, if it'll survive in the bush,
you know it'll survive in the urban environment.
The chances of your combat pants becoming ripped,
the chances of your boots becoming damaged,
the chances of your jacket becoming horribly frayed are next to impossible here.
The amount of wear and tear you put on tactical gear in the city is minimal.
So it'll last you forever.
However, in the city you must be employed. You must have social contact with people,
and in the current political and social climate you'll find that wearing more and more
tactical clothing starts getting people a little bit more afraid of you,
and this can work to your disadvantage.
You must remember the purpose of camouflage.
The purpose of camouflage is so you are not seen.
The best way not to be hit, not to be targeted, is to not be seen.
It is vital that we realize that part of being who you are,
is being strong in yourself.
A lot of people wearing combat clothing. A lot of Wogs draw a lot of strength from
dressing to set themselves apart from society and that's a good thing.
That is a good thing, it's individualism. But,
if it's individualism expressed, that costs you,
that's something you'd want to be aware of.
Just because you don't happen to wear your camouflage pants one day,
that doesn't mean you're not a Wog.
You must stop thinking like you're some teenager
and you have to start thinking like an operative.
You have to think to yourself: "How will this affect me?
How'll peoples notions of me change, as I walk around in an
urban stroll dressed inside my woodland camouflage?"
Yes, the material is good, and yes, I'll be definitely able to survive.
You wish to be gray. You want to blend into the background.
You don't want to stand out and make people go: "Oh look! There's a Wog!"
The whole point of not being hit, is not being seen.
The easiest way not to be hit, or to get targeted, is to not be seen.
This is obvious. This is a simplistic fact that anyone in the world can tell you.
Yet we seem to forget that when we're in the city.
When you're in the city, there's a lot of influences,
a lot of things drawing in at us,
we feel the need to express ourselves as individuals.
But you mustn't give anything away.
You have no reason to tell people personal facts about you.
They don't need to know you're a Wog.
They don't need to know what your personal shopping habits are.
All of these things are gathered by people
and they can use it against you as a judgment.
So when you dress like this in the city, you have to ask yourself:
"Is dressing and acting like a tactical Wog a help, or a hindrance?"
There's certain things that transcend the scenario which it's part of.
For example, if you're lost in the wilderness,
and you find that, you know, you're totally...
you come to the realization that: "Oh my gosh! I'm lost!"
Well the first thing that has to happen is
that you have to realize that you're lost,
and you've got problems. You don't know where you are.
you don't know where, you're gonna be going,
and you have no idea of how to get there.
So in order to figure that out, what you do is you you have to stop.
First thing you've got to do is stop.
And in the first season we talked a lot about that,
we talked about pulling back, assessing all the equipment
that you need to have and so on and so forth.
But how do you keep track of where you are, as a person in life?
Just as when you're lost, you have to keep track of all your possessions,
and what you have, and yada-yada,
so you can see how you can figure a way out of being lost.
That same sort of metaphor can apply to life.
And I've found that one of the greatest ways to figure out where you're going and
what direction you want to go is to
externalize your own perspective on your life.
That's what I'd recommend, and there is no greater tool to do this
that I find over the years, than role playing games.
Anybody who's ever played role playing games... Chances are,
people watching this have never been exposed to real role playing games,
they always have the computer role playing games.
And don't get me wrong!
I think that it's nothing wrong with computer role playing games,
I think they're excellent, I think they're a lot of fun,
but there definitely not book role playing games.
Because the book role playing games are... well, they're better.
They enable the mind, they have a community,
it's a great thing to do to get together with people.
Now whenever you talk about role playing games,
of course, there's so many systems.
You think the Linux/Microsoft thing is bad, but that's nothing!
You gotta see what happens when you've got, like, 25 different gamers
all in love with different systems, you know, it really gets bad.
So what I recommend to everyone, whether you're a gamer or not,
is to actually make yourself a character sheet.
Now this is something that gets taught in roundabout ways
by writing creative workshops and executive groups.
"Make a list of your strengths and weaknesses"... whatever...
What they're actually saying is to make yourself a character sheet.
Because realistically, that's a what a resume is.
That's what you do to try to sell yourself to a company, is you make a resume.
And what is a resume but a character sheet, really?
But what if you were to take a character sheet and make one that,
you could see where your own strengths and weaknesses are,
and therefore you can plan ways to make yourself better, or worse.
So I'm just going to give you my roundabout version of a character sheet.
Now if you are a gamer, or you want to get involved with role playing games,
you're like "What is this role playing game about?"
and do some research online, check it out, see all the different systems out there,
by all means go with a system that you enjoy.
I have my preferences, but that's regardless, OK?
So what I've done is I've mixed and matched a bunch of different systems together,
and I'm just going to give you a generalized format,
so after you've watched this,
you'll be able to kind of make a sheet for yourself, and figure out;
Where's your direction? What direction do you want to go?
So, on your sheet you'll want to have the following, physical characteristics.
This has to do with your physical body and what have you.
So you got your Strength, usually measured on a scale between 1 to 10,
some people like to put it on a scale between 1 to 20
and with roleplaying games, it's usually generated by dice and that.
But for you... I generally think of myself on a scale from 1 to 20,
and you do like some sort of a mathematical thing,
well, if 1, you can list 20 pounds, so it's quite easy, you know.
a 10 is as strong as you can humanly possibly be,
1 would be, like, crippled, what have you.
So you pick yourself out a space somewhere along there.
I like using 1 to 20, because it's not quite so finite.
Average on 1 to 20 is 10, so I'm going to say my strength is about...
Well, I work out and I run a little bit,
so I'm gonna put my strength at about 12.
Now there'll be those who'll sit there and say "Well, Sean, you're..",
and of course I'm writing sideways too, so that just looks like hell.
Now underneath Strength, we've got Intelligence. Strength, Intelligence.
Intelligence, that's not necessarily your Wisdom, that's a different stat.
The difference between Intelligence and Wisdom is,
Intelligence is how well you can think,
Wisdom is how well you can apply the experiences that you've had in life,
and those are a little bit heady, but there is quite a difference.
There's a lot of intelligent people out there
who just do really dumb things repeatedly.
Now I'd put my Intelligence probably around, on a scale from 1 to 20,
I'm going to be a little bit generous to myself,
say a 13 in Intelligence, on a scale of 1 to 20.
OK, your Wisdom... I've done a lot of stuff.
I have done a lot of stuff,
so I'm going to get a little bit buffy with my Wisdom here,
and I'm going to make my Wisdom 15.
Whoa! Whoa! I'm sure there's gamers out there like:
"Hey man, Rastlin only had a 14 in Wisdom", OK, well, whatever,
I going to get myself a 15 in Wisdom.
You can change this later, what have you.
You have your Dexterity. Your Dexterity is how flexible you are.
A 20 would be like a ninja, or Bruce Lee, 1 would be...
Smokehouse.
So what I'd do instead of classifying yourself,
I'd look around, probably put it around the,
me, I stretch fairly often, I put it up there with my Strength,
which would be 12 again.
Now again, if this would be a roleplaying game,
all this'd be randomly generated,
but this is me. This is me that we're creating a character sheet for
so you have a lot of more leeway of what you think of yourself.
You can go all egotistical and say "Yeah I'm the smartest guy ever!",
but you're not going to have an accurate character sheet then.
You have to be honest with yourself. No one has to see this but you.
Then you have your Constitution.
How tough are you in reference of getting sick?
That kind of a thing, are you getting sick often?
Are your bones prone to breaking?
Do you have a lot of injuries going?
It's got nothing to do with your fighting spirit,
just how much punishment your body can take.
My body can take a lot of punishment,
so I'm going to give myself a 15 in Constitution as well.
Then you've got your Charisma. Your ability to speak to people,
make friends easily, that kind of thing.
And that is something that I can do,
so I'm going to go absolutely crazy and give myself a 16 in Charisma.
And your Comeliness, which of course is you physical appearance only.
How well you can dress up or look all hottie or whatever, OK?
That's sort of the general idea.
Charisma offshoots your Comeliness, because there's lots of
really ugly people that got a lot of charisma.
I give you Mick Jagger, I mean the guy's,
I mean his Comeliness is like 0,
but, I mean, he's got thousands and thousands of adoring fans, why is that?
Well because he's got a very high Charisma.
So for me, my Comeliness, I'm going to plant that about a good, solid 7.
So we've got... Once you get your physical attributes down, now,
in roleplaying games, you use these attributes,
and they generate everything else.
But since we're not part of any particular gaming system
this is just a general outline, to give you sort of an idea where you're at.
Then you've got your Name, which of course is going to be Sean, for me, here.
I'll just write that in, Sean...
K.
My Code Name will be SKTFM.
And then, my Age. I'm 31.
Ouch... That's really old.
Then we have your Health. Now... Health points, and all that kind of jazz,
this is usually where you get the idea of Hit Points
and how much Damage you can take in a game before you die.
So like, in Call of Cthulhu, for example,
a game that's won all kinds of awards,
if you get shot, you generally get killed right away.
And I'd recommend games that makes guns lethal,
because that gives you a lot more accuracy in your roleplaying scenarios,
that you may or may not enjoy.
So I'll... You have your Health, which has to do with
how much poison you can take into your body, that kind of a thing.
And depending on the system... I'm just going to say I've got 20 health points.
Your SDC, which comes from Paladium which means
Structural Damage Capacity. I give Paladium full credits for this.
This was a concept they had, that certain items increase your toughness.
For example, if you get shot, and you wear body armor,
well, the Armour absorbs the impact, right?
Or if you've got sub-dermal Armour due to cybernetic implants,
that kind of a thing,
the Armour takes the Damage, you yourself so not.
You yourself will not be slowed down because your Armour was damaged.
So I've got to have 0 SDC, because right now, I'm wearing a kung-fu outfit,
there's no leather Armour, there's nothing like that.
And of course, your Hit Points.
This is how much of a a beating you can take.
Now Hit Points are kind of a funny thing, because once your,
like any gamer'd know, once your Hit Points are 0... You're dead.
So it depends on how much Damage things are cooking out.
So we're going to go with... You look at... How you run your Damage charts.
Generally, one gunshot should incapacitate anyone.
That's your gaming criteria for systems,
is that one gunshot should incapacitate anyone.
So I'm going to give myself a Hit Point of...
I'm going to give myself 10 Hit Points.
Now, your average knife strike, usually, like a knife stab wound, does 6 Hit Points of Damage.
So by my scale, that means that I could be stabbed twice and be dead.
Even though we've heard the news, you know, that you can get stabbed,
like, a 150 times and still not be dead.
Moving along... We have your Skills and Weapon proficiencies.
These two categories here, hopefully this one,
will be the longest part of making your character sheet up.
This is where you write down the things you have a working knowledge of.
If you have working knowledge of, say, first aid, and you think to yourself:
"Hmm, if I came across a scene, there was a guy lying on the ground,
how proficient would I be at first aid?" As a percentage point.
If I had a 100% First Aid, would that make me like a paramedic,
or does that just mean that I...
Paramedic is a different skill, you see, so you isolate your skills.
You have computer programming. You have HTML design.
You have maybe lock picking as a skill.
You can go through all the different gaming books,
and you can come up with all the different kinds of skills.
That's why role playing games are handy to have around, you sit around and go:
"I don't know anything", well do you know anything about botany? Plant life?
"Well, yeah, yeah, I used to help my mom with her garden and stuff like that."
Well great! That means you've got some skills in botany.
Do you have some skills in cryptography?
Do you have skills with tactical movement?
Do you have skills with plotting? Tactical thinking?
This skill-sheet should go down, each one you put a percentage point on it.
If you got a little bit of of knowledge in it, you've got 10%, or 5%, that's knowledge.
But if you're 1337 h4xx0r and you know what's going on, yeah, crank that sucker up!
Never give yourself 100% in anything, because that means you're infallible,
and you can never be beaten.
Usually in role playing games, they play them with different dice,
4, 6, 8, 10, 12 and 20-sided dice.
So what happens with a percentage, you'd run up a scenario
where you'd put all your dice together and roll,
and then that'll generate a number that's based against
your skill point number plus the modifier
provided by the general gaming master,
and you determine whether or not you made the roll.
The whole world of roleplaying is essentially a glorified game of "What if?".
And back in the eighties, all the crazy Christian institutions swore that... before...
Like now, you only hear about the video games being evil.
Well... Before there was the video games...
There was these guys... There was the roleplaying games
and was many a book burned and many a kid
wound up getting very heavily persecuted, your truly amongst them.
Simply because we wanted to use our minds to escape reality.
Because we wanted to enjoy these worlds created.
Now these games here, SLA Industries, Cyberpunk, Shadow-run, Dark Conspiracy,
these were all games with very much a cyberpunk feel to it.
Gurps makes a cyberpunk book as well, and there's a few other ones.
There's some other ones, I have a copy of one called "Kult" which is very, very rare.
Some of the games were made illegal, because they had "dangerous materials" and
people could make characters that nobody should make.
That's a very weird portion of history, and now,
it's largely forgotten, because everything's gone into video games.
But before the video games...
I'd urge everyone to get together and make yourself up a character sheet
so you can look at yourself objectively, see if your Strength is low,
and you want to up it by working out, by doing cardio,
by getting some Skills in running.
Weapon proficiency... What kinds of weapons do you know how to use?
Do you know how to use a knife? Do you know how to use a gun?
Do you know how to use a Bo staff? Nun-chucks?
What do you know how to use?
You don't have to have a skill... You can put a percentage beside if you like,
or you could just note that you have it there.
And going through there, you're able to look at yourself as a character,
in a story, in a book, or even in your own life.
And then from that, you can chose a character class!
Something you want to do. Something you want to spend your life doing.
Spend some though on this. This is you.
This is one of the few occasions you get to stand back and go:
"You know, what do I want to be? What kind of a person do I want to be?
What kind of a person do I want to present myself to other people to be?"
Because nobody gives anybody any thought about that.
Nobody gives themselves the thought of "What kind of person do I want to be?",
not the kind of person they tell you to be.
That my name is Sean Kennedy, and I am the fucking man.
Let's cut the crap. We can all sit around and pretend like we don't want to have a job,
and we all can, you know, sit around and pretend and cry about
how shitty it is that the corpolitical has taken over.
And we know it. I know, it's very shitty that the Corpolitical has taken over.
But we have to deal with this.
You have three choices.
You can either fight the Corpolitical.
You can sell out to the Corpolitical.
Or you can wallow in your own crap.
If you wallow in your own crap, that's useless, you're not doing anything for anyone.
Just sit around, smoke weed and just go "Oh well, y'know, what are we going to do?
I'm going to work my crappy job. I hate my crappy job,
and there's nothing I can do to change anything
so instead I'm just going to subscribe to my magazines,
and listen to my music and that'll be the end of it"
And that's OK, because then you become a part of a market as well.
But that's not what I'm about, and that's not what Wogs are about either.
You see, the point here is that we have to change things.
We have to change things in the world. We have to change the Corpolitical state.
And how are we going to do that?
The only way we can do that is to infiltrate them, to corrupt the corrupters.
This is the idea. This is the whole concept.
People go "You're selling out if you put on a tie!"
No, dude... No, no, you're not selling out if you put on a tie.
You sell out if you put on a tie for the wrong reasons.
You sell out, if you put on a tie, to buy in to the lot. That's the problem!
Is if you begin to buy in to the whole crap.
You say "Well, I got a nice car, now, y'know...
I got my wife and everything... It's nice"
No, no, no! Now is the time that you have to stand up and fight.
You want to get yourself a good job? There's no crime in that!
There's no crime in wanting a good job!
What's wrong with wanting a job, that you can be proud of?
What's wrong with that? There's nothing wrong with that!
But it doesn't mean you have to sell out all your ideology.
These people have corporations that stand up and say
"Oh yeah, we believe in this doctrine and this dogma."
But when you go into the office, you bet, it's just like going deep undercover.
They send all sorts of operatives into our world looking for what's cool.
Little psychological tweaks they can do, to make sure they market to us.
They can sell us the lies. You declare war on the mind share of north America.
It's a nightmare what they've done! So that's fine.
We can either hate them for that, which is... We're going to do that.
So we can either hate them, or love them.
I've chosen to hate them, because I can not forgive them for what they've done.
How they've destroyed countless lives. How they've destroyed art.
How they've destroyed our way of life,
and the way of life of people, who are peace-loving and concerned, gentle consumers.
That is a terrifying thing to me.
So, how do we... How do we... How do we get back?
How are we going to do that?
Well, my fellow Wogs, I think the way we should get back at them
is to use the same tactics against them, that they're using against us.
Let's infiltrate their companies. Let's infiltrate their places of work.
Let's get on their little boards of directors.
Let's get on the inside, so we can take corporate information,
I'm talking about espionage style stuff here, and outing it.
I'm not talking about overthrowing governments.
Governments are fine!
Let's overthrow the powers that run the governments.
Let's overthrow the corporations.
Let's get their personal and private data out on the wires.
Let's broadcast that. Let's see how much we can actually screw up things,
If we actually learn the truth.
If we get enough operatives inside their companies.
What if we were to do that? Nobody's tried it.
I think the Wogs could do it. I think you could do it.
I can do it.
My name's Sean Kennedy, and I am the fucking man.
All is the Self, all is myself.
All is you and yours. There's nobody else.
I am one and appear as many.
All is the Self, all is myself.
All is you and yours. There's nobody else.
I am one and appear as many.
Here is the Self, that speaks to you and will never fade away.
Never fade away.
Here is the Self, that speaks to you and will never fade away.
Never fade away.
They are the three states, Subtitles by Sane Traitor & DIX-flatline
waking, sleeping, dreaming Subtitles by Sane Traitor & DIX-flatline
in which the one's aware. Subtitles by Sane Traitor & DIX-flatline
The common fact: I am, Subtitles by Sane Traitor & DIX-flatline
this feeling's always there. Subtitles by Sane Traitor & DIX-flatline
The world is like a sheet of paper Subtitles by Sane Traitor & DIX-flatline
on which something's typed. Subtitles by Sane Traitor & DIX-flatline
The meaning and the reading... Subtitles by Sane Traitor & DIX-flatline